Science games and the development of scientific possible selves

dc.citation.firstpage963en_US
dc.citation.issueNumber4en_US
dc.citation.journalTitleCultural Studies of Science Educationen_US
dc.citation.lastpage978en_US
dc.citation.volumeNumber7en_US
dc.contributor.authorBeier, Margareten_US
dc.contributor.authorMiller, Leslieen_US
dc.contributor.authorWang, Shuen_US
dc.date.accessioned2017-08-01T16:30:11Zen_US
dc.date.available2017-08-01T16:30:11Zen_US
dc.date.issued2012en_US
dc.description.abstractSerious scientific games, especially those that include a virtual apprenticeship component, provide players with realistic experiences in science. This article discusses how science games can influence learning about science and the development of science-oriented possible selves through repeated practice in professional play and through social influences (e.g., peer groups). We first review the theory of possible selves (Markus and Nurius 1986) and discuss the potential of serious scientific games for influencing the development of scientific possible selves. As part of our review, we present a forensic game that inspired our work. Next we present a measure of scientific possible selves and assess its reliability and validity with a sample of middle-school students (N=374). We conclude by discussing the promise of science games and the development of scientific possible selves on both the individual and group levels as a means of inspiring STEM careers among adolescents.en_US
dc.identifier.citationBeier, Margaret, Miller, Leslie and Wang, Shu. "Science games and the development of scientific possible selves." <i>Cultural Studies of Science Education,</i> 7, no. 4 (2012) Springer: 963-978. https://doi.org/10.1007/s11422-012-9408-0.en_US
dc.identifier.digitalScience_gamesen_US
dc.identifier.doihttps://doi.org/10.1007/s11422-012-9408-0en_US
dc.identifier.urihttps://hdl.handle.net/1911/96013en_US
dc.language.isoengen_US
dc.publisherSpringeren_US
dc.rightsThis is an author's peer-reviewed final manuscript, as accepted by the publisher. The published article is copyrighted by Springer.en_US
dc.subject.keywordcareer developmenten_US
dc.subject.keywordscience gamesen_US
dc.subject.keywordscience identityen_US
dc.subject.keywordscientific possible selvesen_US
dc.subject.keywordself-concepten_US
dc.subject.keywordtransformative identityen_US
dc.titleScience games and the development of scientific possible selvesen_US
dc.typeJournal articleen_US
dc.type.dcmiTexten_US
dc.type.publicationpost-printen_US
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