Examining an Online Microbiology Game as an Effective Tool for Teaching the Scientific Process

dc.citation.firstpage58en_US
dc.citation.issueNumber1en_US
dc.citation.journalTitleJournal of Microbiology and Biology Educationen_US
dc.citation.lastpage65en_US
dc.citation.volumeNumber14en_US
dc.contributor.authorBowling, Kristi G.en_US
dc.contributor.authorKlisch, Yvonneen_US
dc.contributor.authorWang, Shuen_US
dc.contributor.authorBeier, Margareten_US
dc.contributor.orgRice University Center for Technology in Teaching and Learningen_US
dc.date.accessioned2013-08-23T17:44:24Zen_US
dc.date.available2013-08-23T17:44:24Zen_US
dc.date.issued2013-05en_US
dc.description.abstractThis study investigates the effectiveness of the online Flash game Disease Defenders in producing knowledge gains for concepts related to the scientific process. Disease Defenders was specifically designed to model how the scientific process is central to a variety of disciplines and science careers. An additional question relates to the game's ability to shift attitudes toward science. Middle school classes from grades six to eight were assigned to the experimental group (n = 489) or control group (n = 367) and asked to participate in a three-session intervention. The sessions involved completing a pretest, a game play session, and taking a post-test. Students in the experimental group played Disease Defenders while students in the control group played an alternative science game. Results showed a significant increase in mean science knowledge scores for all grades in the experimental group, with sixth grade and seventh grade students gaining more knowledge than eighth grade students. Additionally, results showed a significant positive change in science attitudes only among sixth graders, who also rated their satisfaction with the game more favorably than students in higher grades. No differences in mean test scores were found between genders for science knowledge or science attitudes, suggesting that the game is equally effective for males and females.en_US
dc.embargo.termsnoneen_US
dc.identifier.citationBowling, Kristi G., Klisch, Yvonne, Wang, Shu, et al.. "Examining an Online Microbiology Game as an Effective Tool for Teaching the Scientific Process." <i>Journal of Microbiology and Biology Education,</i> 14, no. 1 (2013) American Society for Microbiology: 58-65. http://dx.doi.org/10.1128/jmbe.v14i1.505.en_US
dc.identifier.doihttp://dx.doi.org/10.1128/jmbe.v14i1.505en_US
dc.identifier.urihttps://hdl.handle.net/1911/71776en_US
dc.language.isoengen_US
dc.publisherAmerican Society for Microbiologyen_US
dc.rightsThis is an Open Access article distributed under the terms of the a Creative Commons Attribution - Noncommercial -Share Alike 3.0 Unported License, which permits unrestricted non-commercial use and distribution, provided the original work is properly cited.en_US
dc.rights.urihttps://creativecommons.org/licenses/by-nc-sa/3.0/en_US
dc.titleExamining an Online Microbiology Game as an Effective Tool for Teaching the Scientific Processen_US
dc.typeJournal articleen_US
dc.type.dcmiTexten_US
dc.type.publicationpublisher versionen_US
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