Reasoning about Strategies: on the Satisfiability Problem

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2017
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Logical Methods in Computer Science
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Strategy Logic (SL, for short) has been introduced by Mogavero, Murano, and Vardi as a useful formalism for reasoning explicitly about strategies, as first-order objects, in multi-agent concurrent games. This logic turns out to be very powerful, subsuming all major previously studied modal logics for strategic reasoning, including ATL, ATL*, and the like. Unfortunately, due to its high expressiveness, SL has a non-elementarily decidable model-checking problem and the satisfiability question is undecidable, specifically Sigma_1^1. In order to obtain a decidable sublogic, we introduce and study here One-Goal Strategy Logic (SL[1G], for short). This is a syntactic fragment of SL, strictly subsuming ATL*, which encompasses formulas in prenex normal form having a single temporal goal at a time, for every strategy quantification of agents. We prove that, unlike SL, SL[1G] has the bounded tree-model property and its satisfiability problem is decidable in 2ExpTime, thus not harder than the one for ATL*.

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Mogavero, Fabio, Murano, Aniello, Perelli, Giuseppe, et al.. "Reasoning about Strategies: on the Satisfiability Problem." Logical Methods in Computer Science, 13, no. 1 (2017) Logical Methods in Computer Science: 1-37. https://doi.org/10.23638/LMCS-13(1:9)2017.

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