Estimation-Quantization Geometry Coding Using Normal Meshes

Abstract

We propose a new algorithm for compressing three-dimensional triangular mesh data used for representing surfaces. We apply the Estimation-Quantization (EQ) algorithm originally designed for still image compression to the normal mesh wavelet coefficients. The EQ algorithm models the wavelet coefficients as a Gaussian random field with slowly varying standard deviation. By designing the quantizers in a rate-distortion optimal fashion, we improve upon the recently proposed zerotree normal mesh compression algorithm by 0.5 to 1 dB in distortion.

Description
Conference Paper
Advisor
Degree
Type
Conference paper
Keywords
Estimation-Quantization, Normal Meshes, 3D Geometry coding
Citation

S. Lavu, H. Choi and R. G. Baraniuk, "Estimation-Quantization Geometry Coding Using Normal Meshes," 2003.

Has part(s)
Forms part of
Published Version
Rights
Link to license
Citable link to this page