Tetris Sound: Using Music to Affect Gameplay

dc.contributor.authorVaughn, Taylor
dc.contributor.authorSchmidt, Galen
dc.contributor.authorHunt, Jeremy
dc.date.accessioned2022-05-03T14:35:33Z
dc.date.available2022-05-03T14:35:33Z
dc.date.issued2013-12-20
dc.description.abstractOverview of final project for ELEC 301
dc.description.noteThis work was created using the Connexions authoring platform. This platform will be retired as of the end of 2021.  This work has been migrated to PDF format for continuous access to the educational content, however any embedded links within the text to the legacy platform may no longer be accessible.
dc.digitization.specificationsContent was converted from legacy website (HTML) to accessible (tagged and OCRd) PDF format.
dc.format.extent23 pp
dc.identifier.citationVaughn, Taylor, Schmidt, Galen and Hunt, Jeremy. "Tetris Sound: Using Music to Affect Gameplay." (2013) Rice University: <a href="https://hdl.handle.net/1911/112368">https://hdl.handle.net/1911/112368</a>.
dc.identifier.digitalcol11609-FINAL
dc.identifier.urihttps://hdl.handle.net/1911/112368
dc.language.isoeng
dc.publisherRice University
dc.rightsThis work is licensed under a Creative Commons Attribution License (BY 3.0)
dc.rights.urihttps://creativecommons.org/licenses/by/3.0/
dc.subjectScience and Technology
dc.subject.keywordelec 301
dc.titleTetris Sound: Using Music to Affect Gameplay
dc.type.dcmiText
dc.type.genreInstructional and educational works
dcterms.accessRightsfreely accessible, openly licensed text
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