Geometry Compression of Normal Meshes using Rate-Distortion Algorithms

Date
2003-06-01
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Abstract

We propose a new rate-distortion based algorithm for compressing 3D surface geometry represented using triangular normal meshes. We apply the Estimation-Quantization (EQ) algorithm to compress normal mesh wavelet coefficients. The EQ algorithm models the wavelet coefficients as a Gaussian random field with slowly varying standard deviation that depends on the local neighborhood and uses rate-distortion optimal scalar quantizers. We achieve gains of 0.5 to 1 dB with the EQ algorithm compared to the recently proposed zerotree compression for normal meshes.

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Conference paper
Keywords
Normal meshes, estimation-qunatization, geometry compression
Citation

S. Lavu, H. Choi and R. G. Baraniuk, "Geometry Compression of Normal Meshes using Rate-Distortion Algorithms," 2003.

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