Self-Efficacy and Video Games: Translating Confidence Across Subjects Rice University

dc.citation.firstpage239en_US
dc.citation.issueNumber1en_US
dc.citation.journalTitleThe Rice Examineren_US
dc.citation.lastpage249en_US
dc.citation.volumeNumber2en_US
dc.contributor.authorChamberlain, Jacquelineen_US
dc.contributor.authorChen, Yu-Hsuanen_US
dc.contributor.authorTruitt, Jenniferen_US
dc.contributor.authorWi, JeeHyuken_US
dc.date.accessioned2019-05-31T13:25:14Zen_US
dc.date.available2019-05-31T13:25:14Zen_US
dc.date.issued2019en_US
dc.description.sponsorshipSocial Sciences Departmenten_US
dc.format.extent11 ppen_US
dc.identifier.citationChamberlain, Jacqueline, Chen, Yu-Hsuan, Truitt, Jennifer, et al.. "Self-Efficacy and Video Games: Translating Confidence Across Subjects Rice University." <i>The Rice Examiner,</i> 2, no. 1 (2019) Rice University: 239-249. https://doi.org/10.25611/5psl-h6xc.en_US
dc.identifier.digitalexaminer-2019-art13en_US
dc.identifier.doihttps://doi.org/10.25611/5psl-h6xcen_US
dc.identifier.urihttps://hdl.handle.net/1911/106100en_US
dc.language.isoengen_US
dc.publisherRice Universityen_US
dc.relation.IsPartOfSeriesApril 2019en_US
dc.rightsCopyrighted material. All rights reserved.en_US
dc.subjectself-efficacyen_US
dc.subjectvideo gamesen_US
dc.titleSelf-Efficacy and Video Games: Translating Confidence Across Subjects Rice Universityen_US
dc.typeJournal articleen_US
dc.type.dcmiTexten_US
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