Self-Efficacy and Video Games: Translating Confidence Across Subjects Rice University
dc.citation.firstpage | 239 | en_US |
dc.citation.issueNumber | 1 | en_US |
dc.citation.journalTitle | The Rice Examiner | en_US |
dc.citation.lastpage | 249 | en_US |
dc.citation.volumeNumber | 2 | en_US |
dc.contributor.author | Chamberlain, Jacqueline | en_US |
dc.contributor.author | Chen, Yu-Hsuan | en_US |
dc.contributor.author | Truitt, Jennifer | en_US |
dc.contributor.author | Wi, JeeHyuk | en_US |
dc.date.accessioned | 2019-05-31T13:25:14Z | en_US |
dc.date.available | 2019-05-31T13:25:14Z | en_US |
dc.date.issued | 2019 | en_US |
dc.description.sponsorship | Social Sciences Department | en_US |
dc.format.extent | 11 pp | en_US |
dc.identifier.citation | Chamberlain, Jacqueline, Chen, Yu-Hsuan, Truitt, Jennifer, et al.. "Self-Efficacy and Video Games: Translating Confidence Across Subjects Rice University." <i>The Rice Examiner,</i> 2, no. 1 (2019) Rice University: 239-249. https://doi.org/10.25611/5psl-h6xc. | en_US |
dc.identifier.digital | examiner-2019-art13 | en_US |
dc.identifier.doi | https://doi.org/10.25611/5psl-h6xc | en_US |
dc.identifier.uri | https://hdl.handle.net/1911/106100 | en_US |
dc.language.iso | eng | en_US |
dc.publisher | Rice University | en_US |
dc.relation.IsPartOfSeries | April 2019 | en_US |
dc.rights | Copyrighted material. All rights reserved. | en_US |
dc.subject | self-efficacy | en_US |
dc.subject | video games | en_US |
dc.title | Self-Efficacy and Video Games: Translating Confidence Across Subjects Rice University | en_US |
dc.type | Journal article | en_US |
dc.type.dcmi | Text | en_US |
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