Measuring Usability by Watching Others With Directed Attention and Curated Instruction

dc.contributor.advisorKortum, Philipen_US
dc.creatorShanklin, Roslyn Ayannaen_US
dc.date.accessioned2023-09-01T19:54:33Zen_US
dc.date.available2023-09-01T19:54:33Zen_US
dc.date.created2023-08en_US
dc.date.issued2023-08-09en_US
dc.date.submittedAugust 2023en_US
dc.date.updated2023-09-01T19:54:33Zen_US
dc.description.abstractUsability assessment is an important part of the product design process that helps ensure people can easily use a product to accomplish their goals. There are several well developed usability assessment methods, but a need exists for remotely testing physical products. Watching Others Using Video (WOUV) is a potential remote testing solution, wherein people watch videos of another person using a product and then rate its usability. However, previous studies have shown that this method yields inflated usability scores compared to in-person testing. The purpose of this dissertation was to increase the accuracy of Watching Others Using Video and assess how it can best be used as a viable usability scoring and comparison tool. To this end, the current research adapted WOUV to increase the viewer’s acquisition of information critical to accurate usability assessment, as important details may be missed through video. The first experiment established a diverse product selection which was used to evaluate the WOUV adaptations. A second experiment evaluated visually directed attention adaptations of WOUV, which highlighted and explained experience information in several product interactions (e.g., success, error recovery, and failure). The third experiment assessed instructional adaptations of WOUV, which showed how to use a product and demonstrated errors with explanation. For both WOUV adaptation experiments, participants watched videos of several products being used and rated them with the System Usability Scale. The results showed comparable usability ratings between WOUV adaptations and in-person testing for several products when adequate information was provided (i.e., showing and describing errors), but significant score inflation for products with low usability. WOUV adaptations did not reliably maintain relative differences between products compared to in-person testing, though rank order comparison was supported. Practical implications and future directions of Watching Others Using Video are discussed.en_US
dc.format.mimetypeapplication/pdfen_US
dc.identifier.citationShanklin, Roslyn Ayanna. "Measuring Usability by Watching Others With Directed Attention and Curated Instruction." (2023) Diss., Rice University. https://hdl.handle.net/1911/115245.en_US
dc.identifier.urihttps://hdl.handle.net/1911/115245en_US
dc.language.isoengen_US
dc.rightsCopyright is held by the author, unless otherwise indicated. Permission to reuse, publish, or reproduce the work beyond the bounds of fair use or other exemptions to copyright law must be obtained from the copyright holder.en_US
dc.subjectUsabilityen_US
dc.subjectsubjective usabilityen_US
dc.subjectvideo usabilityen_US
dc.subjectwatching othersen_US
dc.titleMeasuring Usability by Watching Others With Directed Attention and Curated Instructionen_US
dc.typeThesisen_US
dc.type.materialTexten_US
thesis.degree.departmentPsychologyen_US
thesis.degree.disciplineSocial Sciencesen_US
thesis.degree.grantorRice Universityen_US
thesis.degree.levelDoctoralen_US
thesis.degree.nameDoctor of Philosophyen_US
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