Browsing by Author "Chung, Phillip H."
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Item Changing the interface with minimal disruption: The roles of layout and labels(2006) Chung, Phillip H.; Byrne, Michael D.This dissertation reports findings from two laboratory experiments and a field study demonstrating significant reliance by users on interface layout information in interactive tasks. In Experiment l, a paradigm was introduced where either the layout of the interface was changed or labels were removed, after participants completed a minimum of eleven trials of a routine computer-based task. Since layout change had a more detrimental effect on performance, in Experiment 2, two methods expected to mediate that effect were explored: the addition of color and a layout based on a simple preexisting rule of top-to-bottom control order. Only the latter was effective, showing that introducing an interface layout that leverages preexisting knowledge can actually improve task performance. In the field study, a methodology was developed to put these findings to the test at a local family medicine clinic using an electronic medical records system. By studying nurses' use of an existing data entry form, a new form was designed to more closely follow their workflow. Similar to the top-to-bottom control order manipulation in Experiment 2, the new form layout seemed to produce better performance and was liked better by the nurses. Thus, in contrast to the vast body of literature in the field that has emphasized the importance of label information (e.g., Polson & Lewis, 1990) and goal structure (e.g., John & Kieras, 1996) in computer-based tasks, these findings reveal that users quickly learn to rely on layout information.Item Visual cues to reduce error in computer-based routine procedural tasks(2004) Chung, Phillip H.; Byrne, Michael D.Research has shown that one type of common procedural error, postcompletion error, occurs systematically under high working memory load. Studying the effects of different interventions on this reproducible and well-explained error type may help extend our understanding of the underlying psychological mechanisms behind human error and interactive task behavior. Experiment 1 was an investigation of the error-reducing efficacy of a simple visual cue and a separate downstream error cost condition. While neither was found to be reliably effective, this inquiry provided valuable insight that led to a follow up study. In Experiment 2, a cue based on design guidelines and a mode indicator were implemented to explore possible reasons for why the previous interventions failed. Only the cue had a reliable effect, demonstrating the difficulty of designing a successful intervention. Finally, a computational model based in ACT-R was developed to provide theoretical demonstration of this finding.