Browsing by Author "Center for Technology in Teaching and Learning"
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Item Cool Science Careers. In this game students can experience what it's like to be a scientist.(Center for Technology in Teaching and Learning, 2011) Center for Technology in Teaching and LearningItem CSI: Web Adventures. Learn Forensic Science and Apply your Knowledge(Center for Technology in Teaching and Learning, 2008) Center for Technology in Teaching and LearningItem Efficacy of MedMyst: an Internet Teaching Tool for Middle School Microbiology(2004-05) Miller, Leslie M.; Moreno, Janette; Estrera, Vicky; Lane, David; National Institutes of Health, National Center for Research Resources; Center for Technology in Teaching and Learning; American Society for MicrobiologyCan web-based technology be used to effectively introduce or reinforce aspects of microbiology to middle school students? This central hypothesis examines whether brief exposure to a web adventure format containing virtual lab experiments and computer games within an engaging story line can impact student learning. An episodic adventure series, MedMyst (http://medmyst.rice.edu), focuses on infectious diseases and the microbes that cause them. The website is not intended to replace classroom instruction, but rather to engage students in problem-solving activities not likely to be encountered elsewhere. It also provides scientists with a resource to introduce microbiology to adolescent audiences through outreach activities. In the online adventure, the player (student) enters a futuristic world in which he or she becomes a “Reconstructor,” a member of an elite team charged with preventing the spread of infectious disease. The series consists of three “missions,” each lasting approximately 30 to 40 minutes and designed to address a limited set of learning objectives. Middle school students participated in the creation of the characters and the stylized design through focus groups. Classroom teachers oversaw the alignment of the web adventure objectives with the National Science Content Standards. Scientists and clinicians reviewed the web adventure for content and accuracy. A field test involving over 700 students from nine different schools assessed the knowledge gains attributable to playing MedMyst. Gain scores from pretest to posttest indicated that middle school students retained important information by interacting with the online material for as little as 30 minutes per adventure; however, gains for high school students were less persuasive, perhaps indicating a different learning tool or content is required for this age audience.Item MedMyst Disease Defenders. Students learn how experts work as a team to solve infectious disease outbreaks while using the scientific method.(Center for Technology in Teaching and Learning, 2010) Center for Technology in Teaching and LearningItem MedMyst: Animal Alert! Students learn how epidemiologists, microbiologists, and veterinarians work as a team to solve infectious disease outbreaks.(Center for Technology in Teaching and Learning, 2011) Center for Technology in Teaching and LearningItem MedyMyst: Malady in Mabuufo, students learn about malaria, the history of malaria research, and disease vectors.(Center for Technology in Teaching and Learning, 2003) Center for Technology in Teaching and LearningItem MedyMyst: Nemesis in Neuropolis. Students learn about viruses and vaccines while investigating a smallpox case.(Center for Technology in Teaching and Learning, 2003) Center for Technology in Teaching and LearningItem MedyMyst: Orientation at O.R.B. Introduction to the six types of pathogens, Koch's Postulates, disease spread, disease prevention measures, and the immune system.(Center for Technology in Teaching and Learning, 2002) Center for Technology in Teaching and LearningItem MedyMyst: Peril in Prokaryon. Students learn about infectious pathogens and epidemiology while investigating a cholera outbreak.(Center for Technology in Teaching and Learning, 2003) Center for Technology in Teaching and LearningItem MedyMyst: Zero Hour Zoonoses, students learn about zoonotic pathogens and the diseases they cause, while trying to prevent a bioterror attack.(Center for Technology in Teaching and Learning, 2003) Center for Technology in Teaching and LearningItem N-Squad Episode 1. Students learn misconceptions about alcohol, medical examination, the role of the digestive system in processing alcohol, and liver histology.(Center for Technology in Teaching and Learning, 2008) Center for Technology in Teaching and LearningItem N-Squad Episode 2. Students learn about alcohol metabolism, the role of the circulatory system in processing alcohol, blood alcohol concentration (BAC), and headspace gas chromatography.(Center for Technology in Teaching and Learning, 2008) Center for Technology in Teaching and LearningItem N-Squad Episode 3. Students learn about alcohol’s effects on the brain, brain plasticity, brain parts, neurotransmission, addiction, withdrawal, factors influencing alcohol use, and drunk driving.(Center for Technology in Teaching and Learning, 2008) Center for Technology in Teaching and LearningItem Reconstructors: A Plaguing Problem - Episode 1. Students learn about concepts such as neurotransmission, the neurobiology and history underlying drug addiction, pain management, and analgesia(Center for Technology in Teaching and Learning, 2010) Center for Technology in Teaching and LearningItem Reconstructors: A Plaguing Problem - Episode 2. Students learn about concepts such as neurotransmission, the neurobiology and history underlying drug addiction, pain management, and analgesia(Center for Technology in Teaching and Learning, 2010) Center for Technology in Teaching and LearningItem Reconstructors: A Plaguing Problem - Episode 3. Students learn about concepts such as neurotransmission, the neurobiology and history underlying drug addiction, pain management, and analgesia(Center for Technology in Teaching and Learning, 2010) Center for Technology in Teaching and LearningItem Reconstructors: A Plaguing Problem - Episode 4. Students learn about concepts such as neurotransmission, the neurobiology and history underlying drug addiction, pain management, and analgesia(Center for Technology in Teaching and Learning, 2010) Center for Technology in Teaching and LearningItem Reconstructors: A Plaguing Problem - Episode 5. Students learn about concepts such as neurotransmission, the neurobiology and history underlying drug addiction, pain management, and analgesia(Center for Technology in Teaching and Learning, 2010) Center for Technology in Teaching and LearningItem Reconstructors: Nothing To Rave About - Episode 1. Students learn how ecstasy and other club drugs act on the nervous system(Center for Technology in Teaching and Learning, 2010) Center for Technology in Teaching and LearningItem Reconstructors: Nothing To Rave About - Episode 2. Students learn about gas chromatography/mass spectrometry, gamma hydroxybutyrate (GHB), methylenedioxymethamphetamine and how ecstasy and other club drugs act on the nervous system(Center for Technology in Teaching and Learning, 2010) Center for Technology in Teaching and Learning